Blaze of Glory 0.0.2 Update
Blaze Of Glory » Devlog
It's been a wild last couple of months, that's for sure.
I finally had some time to dedicate to the project. Here's what's new:
- Corrected text for Camera Scrambler perk
- Corrected Bot perks for hacker skillset
- Added rules for dumb luck and props
- Renamed combat section to action scenes
- Simplified cover and concealment to a yes or no status requiring a single roll for both.
- Added details to Networks
- Added Ghosts.
- Removed Cowboy Bebop reference
- Added a bit more flavor text regarding realspace transactions
- Renamed Bots to Daemons
But, more noticeably, I started fiddling with PDF formatting (after lots of negative feedback about the .txt release)! Honestly, it's not much of a readability upgrade, but I hope y'all dig.
I sincerely believe the game is playable, but in its current state it'll still leave too much to the GM. Please give it a try and let me know what you think!
What's next?
- I need to write more detailed guidelines for the disrupt action, as well as effects in and out of combat.
- I'm considering having less perks at the start of the game.
- The Loadout - I'm working on rules for players to determine what they're bringing to a gig.
- PDF needs to be made from scratch instead of an imported word processing document.
Files
Blaze Of Glory 0.0.2.pdf 3.8 MB
Oct 25, 2022
Playtest 1: Spare Parts.pdf 46 kB
Jul 05, 2022
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Blaze Of Glory
A Simple Cyberpunk TTRPG - powered by CoReS [EARLY ACCESS]
Status | In development |
Category | Physical game |
Author | teh_201d |
Tags | Cyberpunk, d12, Dice, Indie, rules-lite, tabletop-role-playing-game, Tabletop role-playing game |
Languages | English |
More posts
- Status updateAug 15, 2024
- Feedback wanted!Dec 06, 2023
- Version 0.2 is live!Aug 31, 2023
- Regarding SEOAug 31, 2023
- Version 0.2 coming soon!Aug 04, 2023
- 0.1 is live! Now with 100% more layout!Mar 17, 2023
- Playtest 1: Spare PartsJul 05, 2022
- d12 FTWJun 27, 2022
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