Blaze of Glory 0.0.2 Update


It's been a wild last couple of months, that's for sure.

I finally had some time to dedicate to the project. Here's what's new:

  • Corrected text for Camera Scrambler perk
  • Corrected Bot perks for hacker skillset
  • Added rules for dumb luck and props
  • Renamed combat section to action scenes
  • Simplified cover and concealment to a yes or no status requiring a single roll for both.
  • Added details to Networks
  • Added Ghosts.
  • Removed Cowboy Bebop reference
  • Added a bit more flavor text regarding realspace transactions
  • Renamed Bots to Daemons

But, more noticeably, I started fiddling with PDF formatting (after lots of negative feedback about the .txt release)! Honestly, it's not much of a readability upgrade, but I hope y'all dig.

I sincerely believe the game is playable, but in its current state it'll still leave too much to the GM. Please give it a try and let me know what you think!

What's next?

  • I need to write more detailed guidelines for the disrupt action, as well as effects in and out of combat.
  • I'm considering having less perks at the start of the game.
  • The Loadout - I'm working on rules for players to determine what they're bringing to a gig.
  • PDF needs to be made from scratch instead of an imported word processing document.

Files

Blaze Of Glory 0.0.2.pdf 3 MB
Oct 25, 2022
Playtest 1: Spare Parts.pdf 46 kB
Jul 05, 2022

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